

It has explicit mod support integrated into the game. Here's another thing that makes it stand out. Out of character, I was pleased at having a very well made game. In character, I was pleased at having the potential for a useful weapon. So was I annoyed at having a useless rifle? No. And that's how it should be, in the context of that gameworld.

#ATOM RPG SNIPER BUILD HOW TO#
I knew the general idea of how to make bullets, but lacked the materials to do so and lacked the skill to do a decent job of it. Neither did any of the traders in the village. They didn't have any bullets of the right type. Punching rats to death is not my ideal course of action. I did a favour for a character in the first village, refused payment partly because I was thinking that reputation affects dialogue options and partly because I'm roleplaying someone decent and the NPC clearly didn't have much of anything (did I mention that this game is an actual RPG) and they gave me an old rifle as thanks. Did I mention that it's an RPG, an actual RPG? There's dialogue, real dialogue with choices and those choices are affected by your character's personality and skills and by your character's choices. You might lack the skill to do it right or to make a good job of it, but you shouldn't lack the knowledge of roughly how to do it, enough to have a go at making it. It's not that complicated to know how to make a crude club or shield or even (for a person in a modern post-apocalypse society) a crude gun. Yes, yes, give me 20Kg of empty bottles, scraps of plastic and lengths of wire to haul around! Scavving and exploration - two of my favourite things in a post-apocalypse game. Loads of junk that I want to have because I think it will probably be of some use for something.

Maybe an interesting environmental feature, maybe a new location, maybe a shack that might have some stuff and/or lore in it.the only way to know is to look and it's always fun to do so. It's always interesting to walk around everywhere, just to see what's in the places you haven't seen yet.and there will usually be something. Places to go, stuff to examine all over the place. Dialogue, proper dialogue based on the assumption that players don't find reading more than a few words a chore. It doesn't get in the way of experiencing the game and the gameworld.Īs for the rest of it, oh yes please! An RPG, an actual RPG! Happy dance time! Detailed and appropriate skills and stats, all of which are relevant and useful.
#ATOM RPG SNIPER BUILD MANUAL#
I didn't even read the manual and I skipped part of the tutorial section and I still found it easily usable. Unlike some more famous offerings, it really does just work. That UI? Not my preference, but so well implemented that it's smoothly playable even for someone who dislikes that time of UI. 4 hours later I stopped playing it because I had to pee and then I decided that it was past time that I should be in bed. Time to give it a chance and see if that deeply unappealing (to me) UI is a deal-breaker. I got around to playing it last night, on a whim. Obviously I intend to play them, but I buy more games than I have time to play. Then I left it in my library and didn't play it, as usual. So I was definitely looking for a post-apocalypse RPG, enough to chance a small amount of money on buying one that looked very good in every way apart from the very old-fashioned simple UI. Then Zenimax destroyed what was left with drooling greed and blatant contempt for customers. Great world-building, crappy game-making. Fallout has dropped the RPG aspect pretty much entirely.

Not a hugely simplified pseudo-RPG where the dialogue options are "yes/no/sarcasm/question" and you can't even see what your character is going to say for each selection. What I'd like is FO1 and FO2 remade (without any changes) in an open world 3D game engine, even if was Bethesda's aging and limited engine.īut I do like a post-apocalypse exploration RPG, and I mean RPG. They're great games, but that type of UI really puts me off. I bought Fallout 1 and 2, but stopped playing FO1 after about an hour of trying it and never played FO2. That sort of thing was as good as it got in its day, but I'm not a fan of retro gaming. I liked the idea of it, but the UI put me off. I forget what I paid for it, since I bought a couple of dozen games at the time. I bought it a few weeks back when it was on sale on GOG.
